Warren D. Smith

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Warren Douglas Smith,

an American physicist, mathematician, general theoretical scientist, and in 2005 founder of the Center of Range Voting [1]. He received a double B.Sc. from Massachusetts Institute of Technology in physics and mathematics, and a Ph.D. at Princeton University in the field of applied mathematics on computational geometry motivated by Mesh generation, under Robert E. Tarjan and John H. Conway [2]. He was affiliated with the AT&T Bell Laboratories, the NEC Research Institute, Princeton, New Jersey, where he wrote most of his papers during the 90s, and with DIMACS. His research interest covers the broad range of mathematics, physics, information theory, computer science and politics, amongst other things on algorithms, coding theory, cryptography, combinatorics, computational complexity, game tree search, game theory, computer chess, quantum mechanics, Bayesian statistics, range voting and direct democracy. With the advent of deep learning MCTS chess engines after the AlphaZero publications, Warren D. Smith contributed to Leela Chess Zero as well as Stockfish discussions in LCZero and FishCooking forums respectively.

BPIP-DFISA

Along with Eric B. Baum et al., Warren D. Smith worked and published on game tree search, in particular the BPIP-DFISA (Best play for imperfect players - Depth free independent staircase approximation) search control model [4] [5], further generalized in 2004 by Yan Radovilsky and Solomon Eyal Shimony [6].

Smith Notation

Warren D. Smith proposed the Smith notation [7] as used in the Internet Chess Club chess server. The Smith notation encodes moves without any ambiguity using from-square, to-square, and to make it reversible, the captured piece if any - so it is as easy to go backwards as forwards while re-playing a game.

Selected Publications

[8] [9]

1989

1990 …

1995 …

2000 …

2010 …

Forum Posts

2018

2019

2020

Re: Tcec season 18 by Warren D. Smith, FishCooking, June 28, 2020 » Pawn Center, TCEC Season 18 Sufi Game 63 10… c4 [18]

2021

The Future of Computers, AI (artificial intelligence), etc – aka, You’re gonna die, sucker by Warren D. Smith, March 07, 2013

References

  1. Center for Range Voting - front page
  2. The Mathematics Genealogy Project - Warren Smith
  3. Kevin J. Lang, Warren D. Smith (1993). A Test Suite for Chess Programs. ps, ChessTest2.tar.Z
  4. Eric B. Baum, Warren D. Smith (1995). Best Play for Imperfect Players and Game Tree Search. Part 1 - Theory, with pseudocode appendix by Charles Garrett, pdf
  5. Re: Interesting ideas by Karlo Bala Jr., CCC, September 09, 2015
  6. Yan Radovilsky, Solomon Eyal Shimony (2004). Generalized Model for Rational Game Tree Search. pdf
  7. Smith notation ( Wayback Machine)
  8. dblp: Warren D. Smith
  9. Online list of Warren D. Smith’s works
  10. Mesh generation from Wikipedia
  11. Steiner tree problem from Wikipedia
  12. Euclidean space from Wikipedia
  13. Re: Idea: use range (evalMin - evalMax) for position evaluation by Álvaro Begué, LCZero Forum, May 28, 2021
  14. Church–Turing thesis from Wikipedia
  15. Advanced Encryption Standard from Wikipedia
  16. Phoronix Test Suite from Wikipedia
  17. Yann Dauphin, Razvan Pascanu, Caglar Gulcehre, Kyunghyun Cho, Surya Ganguli, Yoshua Bengio (2014). Identifying and attacking the saddle point problem in high-dimensional non-convex optimization. arXiv:1406.2572
  18. Andrew Soltis (1976, 1995, 2013). Pawn Structure Chess. Tartan Books, 1995 McKay, 2013 Batsford Chess
  19. Eric B. Baum, Warren D. Smith (1999). Propagating Distributions Up Directed Acyclic Graphs. Neural Computation, Vol. 11, No. 1

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