SpaceTime Tradeoff

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Space-time Vortex [1] Space-Time Tradeoff refers to providing knowledge, information or data, where memory size competes with computation time. This tradeoff is a frequent issue in computer chess programming, for instance low level stuff to calculate or lookup single populated bitboards by square index, or a distance between two squares. Lookup tables are non-volatile tables or initialized once at program startup, various hash tables and caches. Space-time tradeoff is also an issue in determining (almost) perfect knowledge from interior node recognizers by retrograde analysis, that is the application of endgame bit- or tablebases and various compression techniques.

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In Memoriam Wolf Escher

References

  1. Space-time Vortex from PhysOrg.com
  2. Bloom filter from Wikipedia
  3. Use equations for PushAway and PushClose · official-stockfish/Stockfish@5a7b45e · GitHub

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