Sjeng

Home * Engines * Sjeng

Sjeng,

an open source engine written by Gian-Carlo Pascutto with help from Adrien Regimbald, Daniel Clausen, Dann Corbit, Lenny Taelman, Ben Nye, Ronald de Man, David Dawson, Tim Foden and Georg von Zimmermann [1]. Sjeng was initially based on Faile 0.6 by Adrien Regimbald [2], and an attempt to create a Bughouse & Crazyhouse playing program. Sjeng 7 became open source under the GPL, also playing standard and Antichess [3]. The Chess Engine Communication Protocol compliant Sjeng 11.2 was the final open source program released in January 2002 [4], while Sjeng 12.7 was closed source, didn’t play variants, and emerged to the commercial Deep Sjeng in 2003, initially market by Lex Loep’s Lokasoft [5].

Etymology

The name Sjeng, which is also a Limburgish masculine given name, is the reverse of the long time number one human Bughouse player, with the handle “Gnejs” [10] [11].

See also

Forum Posts

2000 …

2010 …

Chess Engine

Chess Variants

Misc

References

  1. Sjeng : a chess-and-variants playing program - 7. Who wrote Sjeng ?
  2. Re: Dutch CC all games available by Gian-Carlo Pascutto, CCC, November 04, 2001
  3. ICGA: Losing Chess by Guy Haworth
  4. Sjeng 12.7 and 11.2 released by Gian-Carlo Pascutto, rgcc, January 2, 2002
  5. Deep Sjeng 1.0 released by Lex, rgcc, March 3, 2003
  6. Sjeng Download - Readme
  7. Chess (application) from Wikipedia
  8. Chess - Source Browser
  9. README
  10. Yes, there are by Georg von Zimmermann, CCC, June 01, 2003
  11. Eric van Reem (2001). Tiger und Rebel gleichauf in Leiden. Computerschach und Spiele, 6/2001 (German)

Up one Level