Shrike

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[ Red-backed Shrike [1] Shrike,

a WinBoard compliant private chess engine by Dan Newman, written in C++ [2]. Shrike applies a non-rotated bitboard approach to frequently scan the board for sliding piece attack and move generation [3]. Shrike played the first three CCT Tournaments, CCT1, CCT2, and CCT3. At CCT1, running on a Pentium III, 500 MHz, Shrike searched about 500,000 nodes per second [4].

See also

Forum Posts

References

  1. A red-backed shrike at lake Kerkini Natura 2000 site, Image by Antonios Tsaknakis, May 14, 2016, Wikimedia Commons
  2. Daniel Newman | LinkedIn
  3. Re: Bitboard user’s information request by Dan Newman, CCC, October 06, 1999
  4. Re: typical nps on single cpus by Dan Newman, CCC, February 13, 2000
  5. CCT-1 - PGN Download hosted by Volker Richey

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