PeSTO

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[ Basil Pesto [1] PeSTO,

an experimental chess engine by Ronald Friederich with only minimal chess knowledge implemented, and therefore depending on alpha-beta search as much as possible [2]. PeSTO performs a tapered eval to interpolate by current fine grained game stage between piece-square tables values for opening and endgame. The tables were optimized by Texel’s tuning method. PeSTO played the TCEC Season 17 - and two times as lucky loser, even reached the CPU League 1.

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References

  1. Preparation of Basil pesto with mortar and pestle, Image by Flusel, May 2008, Wikimedia Commons
  2. PeSTO: Piece Square Tables Only – RofChade

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