Murray Campbell
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Murray Campbell [1] Murray S. Campbell,
a Canadian computer scientist and chess player [2], most famous for being member of the Deep Blue team and beating Gary Kasparov in 1997. Campbell is actually a research scientist at the IBM T. J. Watson Research Center in Yorktown Heights, New York.
Photos
Murray Campbell, Feng-hsiung Hsu, Thomas Anantharaman, Mike Browne and Andreas Nowatzyk,
after winning the Fredkin Intermediate Prize for Deep Thought’s Grandmaster-level performance. [8]
Quotes
by Hans Berliner on Campbell’s role in HiTech team [9]:
Murray Campbell has helped with the opening book, and has now implemented the [Singular Search](Singular_Extensions "Singular Extensions") ([Anantharaman](Thomas_Anantharaman "Thomas Anantharaman") 1988 <a id="cite-note-10" href="#cite-ref-10">[10]</a>) algorithm on HiTech. He has been my alter-ego when it comes to discussion of chess ideas, and what can be done to allow HiTech to understand this or that.
See also
- Kasparov versus Deep Thought 1989 documentary
- Murray Campbell on Deep Blue - Video
- Computer Chess - A Movie
- The History of Computer Chess - an AI Perspective - Video
Selected Publications
1980 …
- Tony Marsland, Murray Campbell, A. L. Rivera (1980). Parallel Search of Game Trees. Technical Report TR 80-7, Computing Science Department, University of Alberta, pdf
- Tony Marsland, Murray Campbell (1981). A Survey of Enhancements to the Alpha-Beta Algorithm. Proceedings of the ACM'81
- Tony Marsland, Murray Campbell (1981). Parallel Search of Strongly Ordered Game Trees. Technical Report TR 81-9, Department of Computing Science , University of Alberta, pdf
- Tony Marsland, Murray Campbell (1982). Parallel Search of Strongly Ordered Game Trees. ACM Computing Surveys, Vol. 14, No. 4, pdf
- Tony Marsland, Murray Campbell (1982). A Study of Parallel Tree Search Algorithms. Technical Report TR 82-4, Computing Science Department, University of Alberta, pdf
- Murray Campbell, Tony Marsland (1983). A Comparison of Minimax Tree Search Algorithms. Artificial Intelligence, Vol. 20, No. 4, pdf
- Murray Campbell, Hans Berliner (1983). A Chess Program That Chunks. AAAI 1983, pdf
- Hans Berliner, Murray Campbell (1984). Using Chunking to Solve Chess Pawn Endgames. Artificial Intelligence, Vol. 23, No. 1
1985 …
- Murray Campbell (1985). The graph-history interaction: on ignoring position history. Computer Science Department, Carnegie Mellon University, Proceedings of the 1985 ACM annual conference, pdf
- Murray Campbell (1988). Chunking as an Abstraction Mechanism. Ph.D. thesis, Carnegie Mellon University
- Gordon Goetsch, Murray Campbell (1988). Experimenting with the Null Move Heuristic in Chess. AAAI Spring Symposium Proceedings
- Murray Campbell, Feng-hsiung Hsu, Gordon Goetsch (1988). Report on the 1988 Fredkin Masters Open. ICCA Journal, Vol. 11, No. 2-3
- Thomas Anantharaman, Murray Campbell, Feng-hsiung Hsu (1988). Singular extensions: Adding Selectivity to Brute-Force Searching. AAAI Spring Symposium, Computer Game Playing, also in ICCA Journal, Vol. 11, No. 4, and (1990) in Artificial Intelligence, Vol. 43, No. 1
- Hans Berliner, Gordon Goetsch, Murray Campbell, Carl Ebeling (1989). Measuring the Performance Potential of Chess Programs. Advances in Computer Chess 5
1990 …
- Gordon Goetsch, Murray Campbell (1990). Experiments with the Null-move Heuristic. Computers, Chess, and Cognition
- Feng-hsiung Hsu, Thomas Anantharaman, Murray Campbell, Andreas Nowatzyk (1990). Deep Thought. Computers, Chess, and Cognition
- Feng-hsiung Hsu, Thomas Anantharaman, Murray Campbell, Andreas Nowatzyk (1990). A Grandmaster Chess Machine. Scientific American, Vol. 263, No. 4, Online Reprint
- Thomas Anantharaman, Murray Campbell, Feng-hsiung Hsu (1990). Singular Extensions: Adding Selectivity to Brute-Force Searching. Artifical Intelligence, Vol. 43, No. 1
- Hans Berliner, Gordon Goetsch, Murray Campbell, Carl Ebeling (1990). Measuring the Performance Potential of Chess Programs. Artifical Intelligence, Vol. 43, No. 1
1995 …
- Feng-hsiung Hsu, Murray Campbell, Joe Hoane (1995). Deep Blue System Overview. International Conference on Supercomputing 240-244
- Murray Campbell (1997). “An Enjoyable Game”: How HAL Plays Chess. in David G. Stork (ed.), Hal’s Legacy - 2001’s Computer as Dream and Reality. MIT-Press, pdf [13] [14]
- Murray Campbell (1999). Knowledge Discovery in Deep Blue. Communications of the ACM, Vol. 42, No. 11
- Murray Campbell, Joe Hoane, Feng-hsiung Hsu (1999). Search Control Methods in Deep Blue. AAAI Technical Report SS-99-07, pdf, pdf
2000 …
- Vijay S. Iyengar, Jon Lee, Murray Campbell (2001). Evaluating multiple attribute items using queries. ACM Conference on Electronic Commerce
- Murray Campbell, Joe Hoane, Feng-hsiung Hsu (2002). Deep Blue. Artifical Intelligence, Vol. 134, No. 1-2
2010 …
- Murray Campbell (2018). Mastering board games. Science, Vol. 362, No. 6419 » AlphaZero
Forum Posts
- Checkers match by Murray Campbell, rgc, August 20, 1992 » Checkers
- Murray Campbell lecture at University of Washington by Bruce Moreland, rgcc, September 22, 1997
External Links
- Murray Campbell from Wikipedia
- The Mathematics Genealogy Project - Murray Campbell
- Murray Campbell’s ICGA Tournaments
- IBM100 - Deep Blue - The Team
- Oral History of Murray Campbell, The Computer History Museum, September 08, 2005
- A Decade After Kasparov’s Defeat, Deep Blue Coder Relives Victory, Wired News Interview with Murray Campbell by Robert Andrews, May 11, 2007
References
- ↑ A Decade After Kasparov’s Defeat, Deep Blue Coder Relives Victory, Wired News Interview with Murray Campbell by Robert Andrews, May 11, 2007
- ↑ Murray Campbell from Wikipedia
- ↑ Tony Marsland, Murray Campbell (1982). Parallel Search of Strongly Ordered Game Trees. ACM Computing Surveys, Vol. 14, No. 4, pdf
- ↑ Re: PVS by Robert Hyatt, CCC, March 12, 2009
- ↑ Murray Campbell (1988). Chunking as an Abstraction Mechanism. Ph.D. thesis, Carnegie Mellon University
- ↑ Gordon Goetsch, Murray Campbell (1990). Experiments with the Null-move Heuristic. Computers, Chess, and Cognition
- ↑ Murray Campbell IBM Research Scientist
- ↑ Deep Thought team with Fredkin Intermediate Prize 1988, Gift of Feng-hsiung Hsu hosted by The Computer History Museum
- ↑ Hans Berliner (1988). HiTech Becomes FirstComputer Senior Master. AI Magazine Volume 9 Number 3 (© AAAI), pdf
- ↑ Thomas Anantharaman, Murray Campbell, Feng-hsiung Hsu (1988). Singular extensions: Adding Selectivity to Brute-Force Searching. AAAI Spring Symposium, Computer Game Playing, pp. 8-13. Also published in ICCA Journal, Vol. 11, No. 4, republished (1990) in Artificial Intelligence, Vol. 43, No. 1, pp. 99-109. ISSN 0004-3702
- ↑ dblp: Murray Campbell
- ↑ ICGA Reference Database
- ↑ An interesting link by Steven Edwards, CCC, March 29, 2004
- ↑ HAL 9000 from Wikipedia