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Killer,

a chess program developed by Kees de Kruif starting in the mid 70s over a period of five years, written in Pascal. Killer played the First Dutch Computer Chess Championship 1981 where it ran on a PDP-11 and became eighth of 13 with 3½ out of 8. In contrast to most other chess programs, Killer is not based on deep search and fast move generation, but applies general chess principles such as optimization of mobility, and further relies on pattern recognition, for instance to determine tactical motives like knight forks. Because Killer in general only lookes one ply ahead, it is vulnerable on combinations, and therefor tries to defend all of its pieces sufficiently, even though it may fail on overloaded and pinned pieces [1].

See also

Namesake

References

  1. Kees de Kruif (1982). Killer. in Peter van Diepen (ed.) (1982). Toernooibulletin van het Nederlands kampioenschap computerschaak 1981. pdf hosted by Hein Veldhuis
  2. Peter van Diepen (ed.) (1982). Toernooibulletin van het Nederlands kampioenschap computerschaak 1981. pdf hosted by Hein Veldhuis

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