John von Neumann

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[ John von Neumann [1] John von Neumann, (December 28, 1903 – February 8, 1957)

a Hungarian-born American mathematician. Beside his contributions in a vast range of fields, he was a pioneer in game-theory and computer science and specially noted for the computer architecture with a single storage for instructions and data.

See also

Selected Publications

1920 …

1930 …

1940 …

1950 …

  • George W. Brown, John von Neumann (1950). Solutions of Games by Differential Equations. in

Harold W. Kuhn, Albert W. Tucker (eds) (1950). Contributions to the Theory of Games I. Princeton University Press

  • John von Neumann (1951). Various Techniques used in Connection with Random Digits. in A.S. Householder, G.E. Forsythe, and H.H. Germond, eds., Monte Carlo Method. National Bureau of Standards Applied Mathematics Series, Vol. 12, No. 1, pdf [5]
  • Émile Borel, Maurice R. Fréchet, John von Neumann (1953). Discussion of the Early History of the Theory of Games, with Special Reference to the Minimax Theorem. Econometrica, Vol. 21, 97-127
  • John von Neumann (1953). A Certain Zero-sum Two-person Game Equivalent to the Optimal Assignment Problem. in

Harold W. Kuhn, Albert W. Tucker (eds) (1953). Contributions to the Theory of Games II. Princeton University Press

Harold W. Kuhn, Albert W. Tucker (eds) (1953). Contributions to the Theory of Games II. Princeton University Press

1955 …

  • John von Neumann (1956). Probabilistic Logic and the Synthesis of Reliable Organisms From Unreliable Components. in

Claude Shannon, John McCarthy (eds.) (1956). Automata Studies. Annals of Mathematics Studies, No. 34, pp. 43–98, pdf

1960 …

2000 …

2010 …

List of Things …

References

  1. John von Neumann from Wikipedia
  2. Paul Stein, Stanislaw Ulam (1957). Experiments in chess on electronic computing machines. Chess Review, 13 January 1957.
  3. James Kister, Paul Stein, Stanislaw Ulam, William Walden, Mark Wells (1957). Experiments in Chess. Journal of the ACM, Vol. 4, No. 2
  4. Alexander Reinefeld (2005). Die Entwicklung der Spielprogrammierung: Von John von Neumann bis zu den hochparallelen Schachmaschinen. slides as pdf, Themen der Informatik im historischen Kontext Ringvorlesung an der HU Berlin, 02.06.2005 (English paper, German title)
  5. Middle-square method from Wikipedia

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