Computers Chess and Cognition

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Computers, Chess, and Cognition Computers, Chess, and Cognition

edited by Tony Marsland and Jonathan Schaeffer

Foreword by Ken Thompson

Published 1990

by Springer-Verlag New York Inc.

ISBN: 0-387-97415-6

New Directions

Computers, Chess, and Cognition contains revised contributions from the WCCC 1989 Workshop New Directions in Game-Tree Search, May 29-30, 1989, in Edmonton, Alberta, Canada [1] .

Source of Supply

Contents

[2]

| Part | Title | Author(s) | Page

Foreword
Ken Thompson1
I
Man and Machine
1.1.
A Short History of Computer Chess
Tony Marsland3
1.2.
Advances in Man-Machine Play
Danny Kopec9
1.3.
1989 World Computer Chess ChampionshipJonathan Schaeffer33
1.4.
How Will Chess Programs Beat Kasparov?
David Levy47
II
Chess Programs
2.1.
Deep ThoughtFeng-hsiung Hsu, Thomas Anantharaman, Murray Campbell, Andreas Nowatzyk55
2.2.
HitechHans Berliner, Carl Ebeling79
2.3.
Cray BlitzRobert Hyatt, Albert Gower, Harry Nelson111
III
Computer Chess Methods
3.1
Tree Searching Algorithms
Hermann Kaindl133
3.2
Experiments with the Null-move Heuristic
Gordon Goetsch, Murray Campbell159
3.3.
Problematic Positions and Speculative Play
Peter Jansen169
3.4.
Verifying and Codifying Strategiesin a Chess Endgame.
Bob Herschberg, Jaap van den Herik, Patrick Schoo183
3.5.
Learning in Bebe [3]Tony Scherzer, Linda Scherzer, Dean Tjaden197
3.6.
The Bratko-Kopec Test Revisited
Tony Marsland217
IV
Computer Chess and A.I
4.1.
Chess as the Drosophila of AI
John McCarthy227
4.2.
Brute Force in Chess and Science
Donald Michie239
4.3
Perspectives on Falling from Grace
Mikhail Donskoy, Jonathan Schaeffer259
V
A New Drosophila for AI?
5.1.
The Design and Evolution of Go Explorer
Ken Chen, Anders Kierulf, Martin Müller, Jürg Nievergelt271
5.2.
Knowledge Representation andits Refinement in Go Programs
Kiyoshi Shirayanagi287

See also

Forum Posts

References

  1. Kings Move - Welcome to the 1989 AGT World Computer Chess Championship. Edmonton, Alberta, Canada, Courtesy of Peter Jennings, from The Computer History Museum, pdf
  2. Computers, Chess, and Cognition, Springer
  3. Mephisto Best-Publication Award

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