Chispa

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[ Lichtenberg Figure [1] [2] Chispa,

a Chess Engine Communication Protocol and UCI compatible chess engine by Federico Andrés Corigliano, written in C++. Its development started in mid 2002, first released in January 2003 [3] as pure WinBoard engine written in C, rewritten to C++ in 2004 [4]. Chispa uses the common negamax PVS alpha-beta with a two-level transposition table, null-move pruning with R = 2, static exchange evaluation, opening book, is able to probe Nalimov Tablebases, and was one of the first engines to play Chess960 [5]. Chispa is Arena partner engine.

See also

Forum Posts

2003

I use this in Chispa by Federico Corigliano, CCC, December 13, 2003 2004

2005 …

Chess Engine

Misc

References

  1. High voltage dielectric breakdown within a block of plexiglas creates a beautiful fractal pattern called a Lichtenberg Figure. The branching discharges ultimately become hairlike, but are thought to extend down to the molecular level, by Bert Hickman, Teslamania, Bert Hickman’s site about Quarter Shrinking, Lichtenberg Figures, Tesla Coils, Nikola Tesla, Pulsed Power, and big Arcs and Sparks, Electrical breakdown from Wikipedia
  2. Mathematician - Georg Christoph Lichtenberg
  3. New WB Engine: Chispa 1.0 (ARG) by Ed Seid, Winboard Forum, January 04, 2003
  4. Today is Chispa’s First Birthday by Federico Corigliano, Winboard Forum, January 04, 2004
  5. Arena Chess GUI 3.5 - Chispa

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