Arimaa

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The players begin by setting up their pieces however they choose on their home rows [1] Arimaa,

is a two-player zero-sum and perfect information abstract strategy board game, that can be played using the same equipment as chess, invented by Omar and Aamir Syed. In 2002, Omar Syed published the rules to Arimaa [2] and announced a $10,000 prize, available annually until 2020, for the first computer program (running on standard hardware) able to defeat each of three top-ranked human players in a three game series [3]. Due to its huge Branching Factor of about 17,281 [4], Arimaa is hard to play for computers. In 2015, David J. Wu won the Arimaa Challenge and the then $12,000 USD prize with his program Sharp [5], major topic in the ICGA Journal, Vol. 38, No. 1.

Arimaa Pieces

| Image | Name | Number | Represented by Chess Piece

Arimaa egb74.pngElephant1
King
Arimaa mgb74.pngCamel1
Queen
Arimaa hgb74.pngHorse2
Rook
Arimaa dgb74.pngDog2
Bishop
Arimaa cgb74.pngCat2
Knight
Arimaa rgb74.pngRabbit8
Pawn

Publications

[6]

2003 …

2005 …

2010 …

2015 …

Forum Posts

How to Develop an Arimaa Bot

References

  1. Arimaa - Rules from Wikipedia
  2. Arimaa Game Rules
  3. Omar Syed and Aamir Syed (2003). Arimaa - A New Game Designed to be Difficult for Computers. ICGA Journal, Vol. 26, No. 2
  4. Brian “Janzert” Haskin (2006). Arimaa Branching Factor
  5. The 2015 Arimaa Challenge
  6. Arimaa - Academic Papers and Presentations
  7. The Home Page of Linguistic Geometry by Boris Stilman
  8. thesis on eval function learning in Arimaa by Jon Dart, CCC, December 04, 2015
  9. Paper describing “Sharp” the program that won the Arimaa Challenge by ddyer, Game-AI Forum, January 14, 2016
  10. slightly adapted version of Arimaa: Game Over? by Andy Lewis, Kingpin Chess Magazine, July 11, 2015
  11. Andy Lewis (2015). Game Over, Arimaa? ICGA Journal, Vol. 38, No. 1

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